Sunday, December 5, 2010

FIFA 11 VS PES 11


Comparisons:

The story behind FIFA, games EA Sports, is quite interesting.
fifa 11 vs pes

FIFA 11


New features

  • Next Gen Gameplay Engine (PS3, Xbox 360, PC): The game engine that is used for the PlayStation 3 and Xbox 360 versions of the game will now be used also on the PC. There is a new career mode which lets you be a manager,player or a player-manager. Also, the "Two Button" control system, introduced in the 2010 FIFA World Cup game has carried through to FIFA 11, making it ideal for novices and new players to the series.
  • FIFA World (PC): This will allow the player to customize their online avatar, compete with players from all over the world and fight for positions on the leaderboard.
  • PC Improvements : Next-gen menu presentation is used. Manager mode from console version of FIFA 10 has been imported with some improvements. Be a pro seasons have been completely revamped. There is a new practice arena which can be accessed when exiting a game mode. There is a new 5 v 5 online team play and Pro Club Championship. Further, there is the all new Virtual Pro game mode. Players can create their game face on the official web site then download it and apply it to their virtual pro in game. 360° dribbling is also featured along with LAN play. Players can also create tactics themselves.
  • Pro Passing (PS3, Xbox 360, PC): is a new passing system where the gamer's own accuracy with the control pad, as well as the situation and skills of the players on the pitch, determines the accuracy of each pass.
  • Creation Centre (PS3, Xbox 360): is a new web-based application which allows the user to create material to download to their console and share with their friends. Created teams names, kits and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes.

  • Career Mode (PS3, Xbox 360, PS2, PSP, NDS): "Be a Pro Mode" and "Manager Mode" have been merged into the new "Career Mode", where the player can choose to be a player, manager, or player-manager for over 15 seasons. Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user has potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as "has reached his potential," "isn't going to grow anymore," or "could develop quickly if given game time." A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but doesn't have the wages to cover it, or doesn't need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times, so the player must make their decisions wisely. It is also now possible to view results and standings from other leagues around the world, following a similar feature that was on the official 2010 FIFA World Cup game.
  • Street Football (Wii, NDS): Players can now play 5 vs. 5 street football, as well as the traditional 11 vs. 11. Each street player has a distinctive style of play with unique abilities to match.
  • Goalkeeper Intelligence (All Platforms): Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. Goalkeepers are now more agile and can make more impressive saves. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.
  • Be a Goalkeeper (PS3, Xbox 360, PS2, PSP, NDS): EA Sports have released a FIFA 11 trailer with the slogan "We Are 11." The trailer confirms that it will be possible to play as a goalkeeper in FIFA 11, and it will also be possible to play 11 vs. 11 online matches.
  • Manual Leaderboard: It has been confirmed that there will be a separate leaderboard this year for players that use the manual control setup.
  • Improved Celebrations (PS3, Xbox 360,PC): Celebrations will now use the in-game camera rather than separate cutscenes. It is also confirmed that teammates can now join in celebrations. Also, only more skilled or acrobatic players can perform the more acrobatic celebrations, such as a back flip. FIFA 11 also includes players' signature celebrations, which they can perform with a simple push of a button.
  • 360° Dribbling (PS3, Xbox 360, PC): True 360° dribbling system will provide finer dribbling control, enabling players to find space between defenders that previously was not possible.


PES 11

New features

  • Total Control: PES has enhanced the 360 degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through-ball, and lofted through-balls. This allows users to pass the ball into space, and move their play with total freedom. Players must nonna precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
  • Shot and Stamina Gauge: In addition to the generic power gauge, the shot and stamina metre details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
  • New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
  • Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their 'keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier.
  • Animation and Player Physics: PES has reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles. PES 2011 on the PSP has commentary and the players coming onto the pitch and real stadiums instead of none on the PSP.
  • Stadium Editor: The stadium editor will allow you to create your own stadiums. You will be able to edit the stands by selecting preset built structures, seat colours, the adboards and hoardings, the turf style (similar to 
  • pro Evolution Soccer 08 the architecture and roofing of the stands, whether there's a running track, plain ground, or grass around the pitch. You can also select to have fencing near the seats similar to certain stadia present in Germany and other parts of the world. Once all that has been put together, the user can now choose the setting for the stadium. The user is given the option to specify a background layout, with a variety of both urban and rural backdrops. After that, there is a possibility of adding a background image, with stock items including city scenes - and a mountain range that looks similar to the one seen in the background on the PES 3 intro. With this tool it should be possible to recreate many different stadiums from all over the world with lots of variation in style. There are currently around 25 stadiums in PES 2011 (not all licensed ones). This is more than PES 2010 which had 22. There will be a total of 25 slots to create stadiums giving you a grand total of around 50 possible stadiums.
  • Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
  • Aesthetics: Facial animation has been enhanced, but the key advances are over 1,000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
  • Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new "drag and drop" mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
  • Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
  • Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
  • Other Edit Features: PES 2011 does not feature a boot editor. Boots and balls will be added by Konami through updates like PES 2010, but in a more consistent manner. You will be able to create teams, stadiums, and even full leagues (for use with offline game modes such as Become a Legend, League/Cup, and Master League) with qualification structures. In addition, the user will be able to edit the league emblems too. This is all on top of the current edit mode system thats present in PES 2010.
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